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创建兼容 PC 和移动端事件的应用

6Mins #JavaScript
学习如何在 PC 端兼容移动端的 touch 事件

ToC

设备类型判断

首先我们要做的事是判断当前的设备类型,如果本身就是移动端,那我们就不需要做任何处理,使用因为我们本身就是监听的 touch 事件。判断的方式也很简单,只需要 'ontouchstart' in window 就能知道是移动端(或者 Pad 端)还是 PC 端:

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(() => {
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// 如果是 ssr 渲染则不 hack 事件
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if (typeof window === 'undefined') {
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return
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}
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// 如果支持这个事件类型则不做处理, 否则才需要将 mouse 事件转换为 touch
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if ('ontouchstart' in window) {
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return
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}
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})();

需要我们做处理的事件类型其实只有 mousedown mousemove mouseup,而 mouseenter mouseleave mouseover mouseout 是不需要处理的,因为这四个类型根本没法模拟,所以我们主要专注于点击类的事件即可。我们先从 mousedown 开始

mousedown to touchstart

首先我们需要监听全局的 mouse 事件,然后需要把 mouse 事件对象参数转换为 touch 事件的对象参数类型,最后再触发 touch 事件:

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// ...
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// 保存事件触发时的target dom
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let eventTarget
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function onMouse (ev) {
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eventTarget = ev.target
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// 因为三个事件类型最终都需要转换成参数类型, 所以封装成函数方便调用
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triggerTouchEvent('touchstart', ev)
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}
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// 转换事件类型
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function triggerTouchEvent (eventName, mouseEvent) {
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const touchEvent = new Event(eventName, { bubbles: true, cancelable: true })
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touchEvent.altKey = mouseEvent.altKey
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touchEvent.ctrlKey = mouseEvent.ctrlKey
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touchEvent.metaKey = mouseEvent.metaKey
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touchEvent.shiftKey = mouseEvent.shiftKey
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eventTarget.dispatchEvent(touchEvent)
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}
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// 监听全局事件从而转换事件对象
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window.addEventListener('mousedown', onMouse, true)

这样就支持了将 mousedown 事件转换为 touchstart 事件,现在已经可以在 PC 上已经使用简易的 touchstart 事件类型来作为 mousedown 的替代了,但这样还不够,我们还需要处理 mousemove mouseup 类型,在上述代码中我们将时间类型写死了,所以接下来我们对其做一点优化,比如把 onMouse 转换为高阶函数,同时增加对其他时间类型的处理代码。

mousemove|mouseup to touchmove|touchend

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// ...
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// 增加一个变量用于判断是否按下
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// 如果被按下才触发 move 事件, 否则 mousemove 事件会一直触发
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let initiated = false
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// 改造 onMouse 函数
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function onMouse (eventType) {
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return function (ev) {
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if (ev.type === 'mousedown') {
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initiated = true
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} else if (ev.type === 'mouseup') {
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initiated = false
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} else if (ev.type === 'mousemove' && !initiated) { // 没有按下则不触发 move 事件
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return
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}
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if (
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ev.type === 'mousedown' || // 按下时更新
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!eventTarget || // 如果事件对象不存在
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(eventTarget && !eventTarget.dispatchEvent) // 如果当前对象无法触发事件则更新
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) {
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eventTarget = ev.target
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}
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triggerTouchEvent(eventType, ev)
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// 鼠标抬起时重置对象
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if (ev.type === 'mouseup') {
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eventTarget = null
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}
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}
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}
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// ...
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// 增加对其他两种事件类型的支持
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window.addEventListener('mousemove', onMouse('touchmove'), true)
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window.addEventListener('mouseup', onMouse('touchend'), true)

这样就算支持了三种事件类型,但是这还不够好,因为移动端可能会有多点触控,这个能力是我们现在还不具备的,所以我们还需要 hack 一下多触控点:

multi point touch

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// ...
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function triggerTouchEvent (eventName, mouseEvent) {
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// ...
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touchEvent.touches = getActiveTouches(mouseEvent)
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touchEvent.targetTouches = getActiveTouches(mouseEvent)
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touchEvent.changedTouches = createTouchList(mouseEvent)
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eventTarget.dispatchEvent(touchEvent)
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}
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const Touch = function Touch (target, identifier, pos, deltaX, deltaY) {
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deltaX = deltaX || 0
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deltaY = deltaY || 0
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this.identifier = identifier
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this.target = target
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this.clientX = pos.clientX + deltaX
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this.clientY = pos.clientY + deltaY
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this.screenX = pos.screenX + deltaX
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this.screenY = pos.screenY + deltaY
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this.pageX = pos.pageX + deltaX
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this.pageY = pos.pageY + deltaY
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}
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function TouchList () {
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const touchList = []
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touchList.item = function (index) {
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return this[index] || null
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}
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// specified by Mozilla
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touchList.identifiedTouch = function (id) {
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return this[id + 1] || null
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}
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return touchList
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}
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function createTouchList (mouseEv) {
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const touchList = TouchList()
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touchList.push(new Touch(eventTarget, 1, mouseEv, 0, 0))
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return touchList
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}
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function getActiveTouches (mouseEvent) {
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if (mouseEvent.type === 'mouseup') {
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return TouchList()
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}
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return createTouchList(mouseEvent)
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}

忽略事件

现在事件已经比较完善了,但毕竟是模拟的,我们可能在某些场景下会不希望模拟的事件触发,那么我们可以增加一个选项:

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function onMouse (eventType) {
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// ...
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// 当父级元素上设置了 data-no-touch-simulate 属性的时候则不触发模拟事件
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if (eventTarget.closest('[data-no-touch-simulate]') == null) {
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triggerTouch(eventType, ev);
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}
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if (ev.type === 'mouseup') {
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eventTarget = null;
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}
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}

完整代码

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(() => {
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if (typeof window === 'undefined') {
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return
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}
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if ('ontouchstart' in window) {
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return
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}
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let eventTarget
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let initiated
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function onMouse (eventType) {
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return function (ev) {
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if (ev.type === 'mousedown') {
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initiated = true
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} else if (ev.type === 'mouseup') {
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initiated = false
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} else if (ev.type === 'mousemove' && !initiated) {
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return
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}
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if (
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ev.type === 'mousedown' || // 按下时更新
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!eventTarget || // 如果事件对象不存在
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(eventTarget && !eventTarget.dispatchEvent)
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) {
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eventTarget = ev.target
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}
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if (eventTarget.closest('[data-no-touch-simulate]') == null) {
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triggerTouch(eventType, ev);
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}
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if (ev.type === 'mouseup') {
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eventTarget = null
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}
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}
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}
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function triggerTouchEvent (eventName, mouseEvent) {
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const touchEvent = new Event(eventName, { bubbles: true, cancelable: true })
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touchEvent.altKey = mouseEvent.altKey
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touchEvent.ctrlKey = mouseEvent.ctrlKey
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touchEvent.metaKey = mouseEvent.metaKey
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touchEvent.shiftKey = mouseEvent.shiftKey
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touchEvent.touches = getActiveTouches(mouseEvent)
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touchEvent.targetTouches = getActiveTouches(mouseEvent)
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touchEvent.changedTouches = createTouchList(mouseEvent)
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eventTarget.dispatchEvent(touchEvent)
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}
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const Touch = function Touch (target, identifier, pos, deltaX, deltaY) {
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deltaX = deltaX || 0
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deltaY = deltaY || 0
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this.identifier = identifier
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this.target = target
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this.clientX = pos.clientX + deltaX
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this.clientY = pos.clientY + deltaY
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this.screenX = pos.screenX + deltaX
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this.screenY = pos.screenY + deltaY
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this.pageX = pos.pageX + deltaX
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this.pageY = pos.pageY + deltaY
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}
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function TouchList () {
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const touchList = []
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touchList.item = function (index) {
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return this[index] || null
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}
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touchList.identifiedTouch = function (id) {
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return this[id + 1] || null
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}
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return touchList
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}
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function createTouchList (mouseEv) {
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const touchList = TouchList()
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touchList.push(new Touch(eventTarget, 1, mouseEv, 0, 0))
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return touchList
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}
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function getActiveTouches (mouseEvent) {
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if (mouseEvent.type === 'mouseup') {
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return TouchList()
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}
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return createTouchList(mouseEvent)
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}
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window.addEventListener('mousedown', onMouse('touchstart'), true)
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window.addEventListener('mousemove', onMouse('touchmove'), true)
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window.addEventListener('mouseup', onMouse('touchend'), true)
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})()

CD ..